#include "BulletContainerData.h"




BulletContainerData::BulletContainerData(Rect* actorRect, BulletArmies bulletArmy)
{
	currentBulletFired = 0;
	currentFireCounterTime = 0;

	bullets = new HM_BULLET();
	this->actorRect = actorRect;
	this->bulletArmy = bulletArmy;
}

void BulletContainerData::updateData(int distanceForLive, int delayOfTwoBullet, int maxBulletAtTheSame, int bulletType)
{
	this->distanceForLive = distanceForLive;
	this->delayOfTwoBullets = delayOfTwoBullet;
	this->maxBulletAtTheSame = maxBulletAtTheSame;
	this->bulletType = bulletType;
}
